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3D Work
In Limbo (2020)
Pilot episode for TV Show In Limbo
- 3D Visual Development for characters, environments, and visual effects.
- 2D to 3D Visual Style Transfer from painterly environment to a 3D render.
- Procedural Modelling of a 3D bottle room based on reference sketch. Room, shelves, door, roof are procedurally generated from primitives. Components are modular for ease of customisation. Bottles are randomly scattered with randomised textures.
- Physics/Fracture Simulation of glass bottle.
Software used: Houdini, Maya, Blender, Photoshop, EbSynth, Arnold, Unreal Engine.
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